Connection class
- Last Updated: February 11, 2026
- 1 minute read
- OpenEdge
- Version 13.0
- Documentation
The Progress.Open4GL.Connection class stores
application server connection information, which can be passed to the AppObject constructor
when connecting to the application server. It contains methods and property values; however,
it does not contain any static methods. You must create an instance of the class and call
methods to change the value of the proxy properties.
When you create an instance of the Connection class
(a Connection object), it inherits the initial
values of its properties from the RunTimeProperties class. You
can then override these values programmatically.
When you create an instance of the Connection class
(a Connection object), it inherits the initial
values of its properties from the RunTimeProperties class. You
can then override these values programmatically. These changes only
affect the proxy objects that are associated with this Connection object.
If you change the value of a property in a Connection object
after it has been instantiated, the Connection object might not
recognize the change, depending on the session model. For more information,
see Modify an instantiated Connection object's properties.
Connection object
have no effect on the global values of the RunTimeProperties class.